Since the beginning of 2017, three projects have been in development: the research on experience and aesthetics of interaction, an extension program on innovation, and the use of pattern recognition and mapping of information to aid evaluation processes

Research on experience and aesthetic of interaction

The research on experience and aesthetics of interaction investigates the symbolic-affective relationship between people and computational artifacts, mapping how these artifacts are capable of exerting a fascination effect on them, while seeking to understand the aesthetic values that govern the computational media. The objective of the research is to provide conceptual subsidies, mental models, and a structured reference panel that can assist the creative work in the design of this type of artifact.

During the 2017-2019 biennium this research will pay special attention to the study of how narrative artifacts are transformed into computational objects, and especially those that incorporate a diversity of media in this transposition.
+ more information about the research

Extension in innovation

Projetão is an innovation methodology developed originally at the Informatics Center of the Federal University of Pernambuco (CIn / UFPE), by the professors Geber Ramalho, Cristiano Araújo, André Neves e Luciano Meira.

The extension in innovation program involves the students of the several courses and classes who adopt this methodology in applied projects, created and developed in an autonomous and multidisciplinary way by the students themselves.

EIE (Educational Information Entanglement)

This project, which started as a tool developed to map resources and elements used in research, and evolved through pattern recognition to aid in evaluation activities, is now distributed in a varied set of processes that try to transform records as problems encountered in the classroom, trainee and trainee places, assessments and evaluation criteria, notes, and many other information recorded, in useful and interrelated documents that can contribute to what is practiced in a classroom.

Copyright © 2014, Guilherme Ranoya